About Alternity:
Alternity is a Science-Fiction Role Playing Game published by TSR/WotC, featuring campaign setting genres such as Dark•Matter (modern day conspiracy), Star*Drive (futuristic space opera), Gammaworld (post apocalypse science-fantasy), Starcraft (futuristic alien warfare) and Tangents (parallel worlds) and fantasy. Alternity is also quite suited to running gritty realistic Fantasy settings and there are many downloads to support the fantasy genre. Thousands of sourcebooks, expansions, PDFs, modules and resources have been created by the fans and members of this community - covering all topics including new species, vehicles, weapons & armor, spaceships, short stories, cyberware, adventures, campaigns, character artworks, star maps, articles, characters and new rules - all available for free from this site, no registration required.

The most active section of this website is the Forum, with hundreds of active members chatting about science, news, books, movies, life, game rules and Play-By-Forum games, you can join in now or list yourself.

We also host some fantastic Alternity Projects, chats and e-zines - Action Check & Dragon Magazine reprints, Last Resort (still in print), The Apocalyptic Post.

Get Started now with the free Fast Play rules, Star*Drive Players PDF and Star*Drive Gamemasters PDF , or the Dark•Matter Fast Play PDF - these include pre-generated characters, basic rules, and an adventure.

By Registering at AlternityRPG.Net you can get email updates when new Resources are uploaded, discuss and rate resources, you can submit your own resources/campaigns/adventures, post your own news, upload artwork, create Projects, subscribe to RSS news feeds, participate in the forums and join in the Online Forum Games.

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Articles [14]
A Campaign is like a Tree

By : LUGTrekGM
Discussion : 0 posts
Discusses cause and effect in roleplaying games to privide structure to a long term campaign.
March 04, 2007
-Removed-

By : Starbrat
Discussion : 0 posts
-author accreditation corrected-
March 04, 2007
Campaign Creation Pt 1, by Khanthavone

By : Starbrat
Discussion : 4 posts
Taking a step-by-step look at the process of designing a new campaign setting from the ground up.
September 26, 2004
Weird Planets, Part 2

By : Starbrat
Discussion : 0 posts
Strangeness revisited
May 02, 2004
Weird Planets

By : Starbrat
Discussion : 6 posts
Taking a break from the Earthlike world, with an examination of how other earthlike environments can exist on very alien planets.
July 07, 2001
Megastructures

By : Starbrat
Discussion : 15 posts
The larger side of the future.
June 09, 2001
Aliens, part 2

By : Starbrat
Discussion : 5 posts
This part of our look at aliens explores a scientifically plausible explanation for humanoid aliens.
May 06, 2001
Aliens!

By : Starbrat
Discussion : 5 posts
A look at how our persent understanding of evolution affects the existence of aliens in fiction and gaming.
April 01, 2001
Colonial Government

By : Starbrat
Discussion : 3 posts
The future of freedom in hostile environments
February 28, 2001
Tomorrow's Medicine

By : Starbrat
Discussion : 3 posts
A brief look at the possibilities for future medical techniques and breakthroughs.
February 05, 2001
Sticking to the Speed Limit

By : Starbrat
Discussion : 15 posts
What sub-light travel means for a starfaring game
January 02, 2001
Future War

By : Starbrat
Discussion : 9 posts
How current trends in warfare may be affected by future developments
December 01, 2000
Space Colonies

By : Starbrat
Discussion : 8 posts
The permanent colonisation of space without the need for planets.
September 25, 2000
Interstellar Trade

By : Starbrat
Discussion : 18 posts
A look at the possible shape of trade between the stars
September 09, 2000
Chat Event on now
Chat Event on now

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