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ja, Group: Heroes, Supreme Overlord of the Yeast submitted 2 Resources has rated 4 resources, submitted 0 artworks and is involved with 0 projects. I've been dabbling with creating a board game that would have fairly simple rules and yet it would be oriented toward thinking and strategy (with a bit of luck involved to make it exciting of course...) Here is what I have so far. I am hoping to finish on the rules write up (the part where timing is explained) and design of the figures (they will be paper cut-outs at the start) in two weeks.
Sample pieces(red=trump, blue=pawn): Chaos atk/def:3/3 ®:if you win this combat take another turn When you move Chaos into unoccupied field players then move all the pieces not locked in stalemate by one field towards the closest battlefield edge. If the piece would drop move it one field towards the center of the battlefield Judge atk/def: 3/4 ®: place any piece from the battlefield to a field of your choice When you place Judge on the battlefield you can replace any one of the opponents pawns on board with another pawn he hasn't used. Sentinel atk/def:1/4 ®: in next combat your pawn gains +1atk or +1def event: if sentinel is placed on guard while on the field of his color then all adjacent allied pieces can reroll their combat dice if they get involved in combat during opponents next turn |
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preludetotheend, ******************** Group: Heroes, Seth Drebitko submitted 0 Resources has rated 0 resources, submitted 0 artworks and is involved with 0 projects. Looks good so far I would love to give a rough draft you come up with a run.
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VonWalther, Group: Heroes, Beyond Level 20 submitted 3 Resources has rated 14 resources, submitted 0 artworks and is involved with 0 projects. So triangular shaped fields and you opponent does not know, which of you pieces are pawns and which are trumps, right?
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ja, Group: Heroes, Supreme Overlord of the Yeast submitted 2 Resources has rated 4 resources, submitted 0 artworks and is involved with 0 projects.
I can send you rar-ed material once it is finished. All you owuld have to do is print it.
Each player has a set of pieces to choose from: 5 or 7 trumps and 10 or 13 pawns(still weighing the number of pieces the game should have). You can place only five on board. Trumps and pawns are clearly defined but during the setup phase your opponenet does not know which pieces will be placed on board. Setup is aslo important part og the game since you need to watch closely what your opponent places on board and adjust your game accordingly. There is distinct difference between trumps and pawns. In general trumps have higher combat values and stronger in game abilities. Pawns are weaker and have event related abilities. i.e. Chaos can change placement of pieces on board every time he moves and Judge can disrupt opponents strategy by replacing one of the figures on board with different one. Sentinel can activate his ability only when certain conditions are met. |
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ja, Group: Heroes, Supreme Overlord of the Yeast submitted 2 Resources has rated 4 resources, submitted 0 artworks and is involved with 0 projects. Some more pieces:
Warlord atk/def:5/4 ®:opposing piece rerolls his combat die and keeps the lower score All allied pawns adjacent to warlord have +1atk and +1def the Lady atk/def:2/4 ®:if you lose combat you may have opponent move one of your pawns instead of the Lady. The opponent may then move the piece involved in the combat with the Lady to any adjacent field. When you place the Lady on the battlefield you may place one additional pawn on the board. the Deceiver atk/def:2/3 ®: you may take opponents combat roll as your own. Declare this before you reroll ®. The opponent then takes your combat roll as his. You may replace the Deceiver on the battlefield with any other trump that hasn't been placed on it. This counts as an action. Brute atk/def:3/2 ®: if you win this combat push opposing piece two fields away event: if Brute eliminates the trump from the game you may move Brute to adjacent unoccupied field Mirrormask atk/def:2/2 ®: copy and activate ® ability of any pawn on the battlefield event: if all your pieces are on the different color field you may move one of opponents trumps to unoccupied adjacent field. Martyr atk/def:2/1 ®: if you loose this combat you can choose the field to which the Maryr is pushed event: if Martyr is not in stalemate and your trump would be eliminated from the game you may remove Martyr from the game instead and place the trump on the field Martur was occupying event: Soulblade atk/def:3/3 ®: if Soulblade would lose combat it is considered stalemate instead event: if soulblade is your last piece on the battlefield and is not locked in stalemate, as an action, you may remove it from the game and place the trump you haven't used on the field Soulblade was occupying. This post has been edited by ja on Nov 11 2009, 08:23 |
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ja, Group: Heroes, Supreme Overlord of the Yeast submitted 2 Resources has rated 4 resources, submitted 0 artworks and is involved with 0 projects. I forgot to post complete rules for this in case anyone wants to try. Just print out some some reference cards, triangular board as per description and assemble different markers for each of the pieces.
The ® symbol replaces 6 on a die. Attached File ( Number of downloads: 4 )
Infinity_Chess.pdf
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