| StarDrive: 2504 | Oneagle | 18-10-2002 | Star*Drive | 7 | 95 |
92% (uncle_jimbo) Very nice. It moves the war along through some terrific battles without closing off directions for conflict (in fact, it introduces a few new ones). |
| Modified Character Sheet version 1.50 Final | Egor | 26-07-2007 | Dark Matter | 5 | 95 |
100% (Krom) Just a really great looking sheet. |
| Player's Handbook Starships | uncle_jimbo | 31-08-2010 | any | 7 | 86 |
- (uncle_jimbo) Sounds like a good idea. I've often thought it would be useful to produce various panels to clip on to a GM screen. |
| Player's Handbook Starships | uncle_jimbo | 31-08-2010 | any | 7 | 86 |
86% (fynyx) With each ship's specs snugly fitted into a page, I can imagine them forming panels in a game screen, say for convenient reference as basic templates, while designing in modules for larger ships perhaps? |
| Alternity statistics for The Sad Death of ... | uncle_jimbo | 20-08-2010 | any | 7 | / |
- (Lazarus) This stuff is great. Keep the Alternity conversions for the free Traveller adventures coming. Also useful would be any suggestions on how to modify the adventure to fit the StarDrive setting. |
| Metal KISS | Guardian | 12-08-2010 | any | any | 76 |
- (Guardian) Yeah, you can use the standard cyberware for subdermal mounts, upgraded armour and the like. Unfortunately, the book doesn't include stealthweave, so you can't make a stealthy Free Agent UAV type. So the only charge would be the usual ones for the gear. 10 SPs and cold hard cash, like any other cyber-hero.
A pdf does seem a bit of overkill for a page, though I could add a clip art of a robot in there I suppose. |
| Metal KISS | Guardian | 12-08-2010 | any | any | 76 |
80% (someone_else) Simple, easy and convincing.
For the ones that don't really want to open Foundry each time they want to design a bot but don't want to lose the "timen" feel in their games.
Btw, can other cyberware be used to fake add-on robot systems?
Let me tell ya, its looks can be improved, and a Pdf would be way better. |
| Alternity Statistics for The Rescue | uncle_jimbo | 14-08-2010 | any | 7 | 86 |
- (fynyx) Thank you for the updated version. |
| Metal KISS | Guardian | 12-08-2010 | any | any | 76 |
- (uncle_jimbo) (Sorry, by "charge anything" I meant anything other than cash.) |
| Metal KISS | Guardian | 12-08-2010 | any | any | 76 |
82% (uncle_jimbo) Looks workable for a certain set of assumptions about robots (which, to be fair, will cover 90% or more of the SF that features them).
For Combat Specs (or the same questions could apply to any type, really), would you charge anything for attached weapons, upgraded armour and so on, or just consider them as equipment? |
| Metal KISS | Guardian | 12-08-2010 | any | any | 76 |
- (Guardian) What's missing? The only problems found in over a decade was the need to specifically forbid mutants and a list of included cybergear. |
| Metal KISS | Guardian | 12-08-2010 | any | any | 76 |
65% (ja) Nice, but quite incomplete. |
| Battle Tech RPG Ams & Armour | Sokolov | 29-07-2010 | Homemade | 7 | 87 |
- (Sokolov) Yeah i know. The Equipped Trait and the Wealth Trait are in the Battle Tech RPG. The tech/availability ratings aren't very well explained, sorry. The Tech ratings are effectively the PL required for a world to produce the item. The Availability ratings are more for the GM to have an idea of how easy it'll be for PCs to get the item on each world/time frame. Legality ratings are pretty much the same as Availability Ratings in PHB. Am re-writing this in Office Writer and will be converting it to PDF ASAP. Thanks for the feedback guys. |
| Eye in the Sky - reprint | roguemorgan | 08-07-2010 | Dark Matter | 5 | 83 |
83% (uncle_jimbo) Mostly a basic introduction to satellite technology with a few adventure hooks and rules tidbits. Nice work on the title page! |
| Battle Tech RPG Ams & Armour | Sokolov | 29-07-2010 | Homemade | 7 | 87 |
87% (uncle_jimbo) Reliable-looking stats with some concepts that are new to Alternity to my knowledge, such as support lasers. I wasn't sure what specific game effect might apply for the tech/availability ratings - they seem complex, but vague, without (perhaps) using the rules for the Equipped trait. |
| Alternity Statistics for The Rescue | uncle_jimbo | 14-08-2010 | any | 7 | 86 |
- (uncle_jimbo) I'd say Alternity stat blocks provide more information to run an encounter and the damage system in particular is more complex, making them bulkier than Traveller equivalents. I've considered using an abbreviated format, though.
APs follow what I'd probably award, myself. If the party gains all of these they will be doing well (particularly, saving both the miners and the shuttleport) after at least four hazardous encounters and success in a wide range of skills. However, if a GM feels it's too much, they could cut it back to 2 AP for rescuing survivors and 1 AP for restoring the city's vital services. |
| Alternity Statistics for The Rescue | uncle_jimbo | 14-08-2010 | any | 7 | 86 |
86% (fynyx) Thank you.
I've always liked what I feel to be cleaner statistic blocks in Alternity.
And the Achievement points at the end feels like a nice dessert to end this game meal. |
| Alternity Statistics for The Rescue | uncle_jimbo | 14-08-2010 | any | 7 | 86 |
- (uncle_jimbo) Just to be clear, the conversion has not been authorised by Mongoose Publishing. |
| Alternity Game Aliens | roguemorgan | 04-08-2010 | any | any | 59 |
40% (Silveressa) Without the artwork to go with the article, it's value/worth is greatly diminished. |
| Alternity Game Aliens | roguemorgan | 04-08-2010 | any | any | 59 |
78% (uncle_jimbo) The encounter at the end sounds like an exciting set-up. The advice for finding miniatures resembling alien creatures is all fairly obvious. |
| Figs in Space - Reprint | roguemorgan | 03-08-2010 | any | any | 83 |
83% (uncle_jimbo) Interesting today to see Wizards plugging Ral Partha miniatures and others. I wonder which D&D minis would fit? Includes advice for miniatures for the different species (title of the other article notwithstanding) and an encounter displaying a novel use for the Tactics skill. |
| Terrain Tactics - Reprint | roguemorgan | 02-08-2010 | any | any | 77 |
- (roguemorgan) Yes, the photos do add so much in a small article like this. The pictures were actually even a little inspirational to try what they described, but alas, copyright.
Now if somebody did it and took pictures...we could add those. :-) |
| Terrain Tactics - Reprint | roguemorgan | 02-08-2010 | any | any | 77 |
84% (uncle_jimbo) Some very sensible extended rules for movement which could have done with just a bit more polish as core rules. Too bad we can't include the photos. |
| Terrain Tactics - Reprint | roguemorgan | 02-08-2010 | any | any | 77 |
70% (fynyx) I like the less common idea of miniatures simulating zero gravity movement, especially for sheer 'vertical' drops (if that makes sense any more in zero-G), and upside down!
That's a one-up which sci-fi roleplaying, especially Alternity (Star*Drive), typically has over fantasy (D&D included)!
(I'm remembering that memorable space walk from that Star Trek: First Contact movie...) |
| Deepstrike - Reprint | roguemorgan | 30-07-2010 | Star*Drive | 7 | 85 |
93% (uncle_jimbo) Excellent source for equipment and a fine homage to secret-agent action. |
| Back to the Future - reprint | roguemorgan | 08-07-2010 | Homemade | 5 | 85 |
90% (uncle_jimbo) Some very good points here for campaign development, with not many crunchy bits. |
| Deepstrike - Reprint | roguemorgan | 30-07-2010 | Star*Drive | 7 | 85 |
76% (fynyx) As before: love the mapwork (submersible layouts)! |
| Alternity Hero Record Sheet 3rd Rev. - greyscale | dalexgray | 30-07-2010 | any | any | 98 |
98% (uncle_jimbo) Thanks, a neat solution. |
| Alternity Hero Record Sheet 3rd Rev. - greyscale | dalexgray | 30-07-2010 | any | any | 98 |
- (dalexgray) Jimbo, thanks for pointing out the spelling error and rules about Social Status. I never played a game where social status meant anything and I didn't even know the rules for it.
I've moved contacts into the personal information section and changed the box for contacts into Social Status, complete with space to write in the modifiers for social status. I think it looks much better. The file should update pretty soon. |
| Battle Tech RPG Ams & Armour | Sokolov | 29-07-2010 | Homemade | 7 | 87 |
- (TerroX) .odf should be fine, more than .doc as that is techincally a commercial format. ODF should be encourage I think. |
| Battle Tech RPG Ams & Armour | Sokolov | 29-07-2010 | Homemade | 7 | 87 |
- (fynyx) Dear Sokolov,
Just passing by, and I want to make a suggestion to a fellow OpenOffice user.
I use the current version 3.2.0, which we know is freely available via OpenOffice.org.
Using the 'Save as' command, there should be an option to convert to .DOC format (up to Windows XP), although I don't see an option for .docx (the more recent XML format).
You might want to explore that capability, and make .DOC or even .PDF versions, which may prove to be convenient for quite a few folks here.
Do keep going! |
| Alternity Hero Record Sheet 3rd Rev. - greyscale | dalexgray | 30-07-2010 | any | any | 98 |
98% (MindX) Great Job dalexgray! Much easier on the eyes now! |
| Alternity Hero Record Sheet 3rd Rev. - greyscale | dalexgray | 30-07-2010 | any | any | 98 |
- (uncle_jimbo) Good idea for print output and the design transfers well.
Should Social Status break down to Authority, Wealth and Fame, or is it intended more for a rank or title?
"Enochin" should be "Enochian". |
| Alternity Hero Record Sheet 3rd Revision - color | dalexgray | 30-07-2010 | any | any | 98 |
- (dalexgray) MindX, I took a look at this PDF from another device and was blown away by how unreadable the cyan color was. I'm really not sure why my computer rendered it so easy on the eyes. I've submitted a revised version with a more comfortable color in place of the cyan. |
| Alternity Hero Record Sheet 3rd Revision - color | dalexgray | 30-07-2010 | any | any | 98 |
95% (MindX) Nice work!! -5% for the color scheme, possibly hard on my aged eyes...LOL!
MX |
| Alternity Hero Record Sheet 3rd Revision - color | dalexgray | 30-07-2010 | any | any | 98 |
100% (someone_else) Awesome. This is perfect. :) |
| Back to the Future - reprint | roguemorgan | 08-07-2010 | Homemade | 5 | 85 |
80% (fynyx) Pity that the artwork cannot be reproduced and archived here. |
| Armed and Dangerous Weapons of Fallout II reprint | roguemorgan | 08-07-2010 | any | any | 87 |
- (roguemorgan) Yes, you would be surprised how many errors reach publication. That said, if something screams at you, send me a message and I will double-check, I certainly do not want to introduce errors, but table data does begin to “blur” after a while. |
| Armed and Dangerous Weapons of Fallout II reprint | roguemorgan | 08-07-2010 | any | any | 87 |
87% (uncle_jimbo) Very nice work on layout.
A few wrongly-recognised letters still lurk in there, unless they were misprinted in the original, which is quite possible. |
| Armed and Dangerous Weapons of Fallout II reprint | roguemorgan | 08-07-2010 | any | any | 87 |
- (uncle_jimbo) 404 Not Found
Maybe the ampersand in the file name is causing a problem? |
| Armed and Dangerous Weapons of Fallout II reprint | roguemorgan | 08-07-2010 | any | any | 87 |
- (uncle_jimbo) 404 Not Found
Maybe the ampersand in the file name is causing a problem? |
| Gooey Fuzzy Fu | Badger1stClass | 02-07-2010 | Homemade | 5 | 77 |
77% (uncle_jimbo) From what's presented, mutant grades seem useful as a concept and perhaps could be improved by less reliance on role-playing penalties to balance combat advantages from high ability scores, which conventionally would count as a further mutant advantage. Skill point deductions, as non-human characters, or sharp restrictions to ability scores and skills that players are likely to want (DEX and INT, use of human technology) might bite harder.
There's not a lot to discuss yet. It might help, in particular, to describe the campaign premise or style of adventures you have in mind. |
| Alternity Hero Record Sheet | dalexgray | 28-06-2010 | any | any | 94 |
- (Badger1stClass) Well my suggestion, at least, was to stick to one orientation. I didn't specify which orientation, though. So if "portraiting" the Skills sheet doesn't make sense, which I absolutely believe, could you maybe landscape the other two pages? |
| Alternity Hero Record Sheet | dalexgray | 28-06-2010 | any | any | 94 |
- (dalexgray) When I did the skills portrait I kept running into the problem of three columns not giving enough lines and four columns not being wide enough. Maybe I can pull it off if I move "background" and "equipment" to another sheet.
I'll make the edit for the mutations section, S_E. Now that I'm looking at one of my printed sheets it does seem a bit out of place.
On a side note, when I get these printed at FedEx Office (formerly Kinkos) the cyan always ends up royal blue. I was told that Kinkos always prints colors kind of dark, and maybe the paper has something to do with it too, but I can take the blue color down a notch for the next revision. |
| Alternity Hero Record Sheet | dalexgray | 28-06-2010 | any | any | 94 |
95% (Nogard) What Badger said. I also like the use of colors, very bold. I never thought about printing character sheets on card stock. I will have to give that a try! :-) |
| Sufficiently Advanced Magic Reprint | roguemorgan | 25-06-2010 | Star*Drive | any | 92 |
- (Lialos) The one adventure hook is very "Forbidden Planet"ish. Possibly the greatest Sci Fi movie ever! |
| Alternity Hero Record Sheet | dalexgray | 28-06-2010 | any | any | 94 |
87% (Badger1stClass) Awfully nice go at it, I particularly like that you got everything "core" into just as many pages as the original hero sheet, and still found room for custom things like "Campaign Skills." My one big criticism is that having that one page landscaped and in between two portrait pages is kinda jarring for me. It breaks up the flow too much, I think.
If it were me, I'd stick to one orientation. |
| Sufficiently Advanced Magic Reprint | roguemorgan | 25-06-2010 | Star*Drive | any | 92 |
- (roguemorgan) Thanks,
I am not an artist, but when the extent of the “artwork” consists of elements which simply set a tone, I can general replicate those.
I am glad I was able to keep the feel of the original.; it just makes for a higher production quality. |
| Alternity Hero Record Sheet | dalexgray | 28-06-2010 | any | any | 94 |
95% (uncle_jimbo) Very impressive |
| Sufficiently Advanced Magic Reprint | roguemorgan | 25-06-2010 | Star*Drive | any | 92 |
92% (uncle_jimbo) Very stylish. The implied adventure location, for a couple of the hooks included, in a PL 3 lost colony fearful of the rise of psionics looks interesting. |